#include "emul.h" #include #include void emul_init( emul_t *emul, cpu_6502_t *cpu, memory_t *memory ) { emul->cpu = cpu; emul->memory = memory; emul->gui = false; } void emul_start( emul_t *emul ) { if( emul->gui ) { #ifdef WITH_GUI int rt = SDL_Init( SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO ); if( rt < 0 ) { fprintf( stderr, "ERROR: SDL_Init failed: %s\n", SDL_GetError( ) ); exit( EXIT_FAILURE ); } atexit( SDL_Quit ); SDL_ShowCursor( SDL_ENABLE ); int display = -1; for( int i = 0; i < SDL_GetNumVideoDisplays( ); i++ ) { SDL_Rect rect; if( SDL_GetDisplayBounds( i, &rect ) == 0 ) { fprintf( stderr, "INFO: display %d has dimensions %dx%d\n", i, rect.w, rect.h ); display = i; } else { fprintf( stderr, "ERROR: SDL_GetDisplayBounds failed: %s\n", SDL_GetError( ) ); exit( EXIT_FAILURE ); } } if( display < 0 ) { fprintf( stderr, "ERROR: no video display found\n" ); exit( EXIT_FAILURE ); } emul->window = SDL_CreateWindow( "6502 emu", SDL_WINDOWPOS_UNDEFINED_DISPLAY( display ), SDL_WINDOWPOS_UNDEFINED_DISPLAY( display ), 600, 250, 0 ); if( emul->window == NULL ) { fprintf( stderr, "ERROR: SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); exit( EXIT_FAILURE ); } emul->renderer = SDL_CreateRenderer( emul->window, -1, 0 ); if( emul->renderer == NULL ) { fprintf( stderr, "ERROR: SDL_Renderer failed: %s\n", SDL_GetError( ) ); exit( EXIT_FAILURE ); } SDL_ShowWindow( emul->window ); SDL_SetRenderDrawColor( emul->renderer, 0, 0, 0, 255 ); SDL_RenderClear( emul->renderer ); emul->background_image = SDL_LoadBMP( "../other/breadboard.bmp" ); emul->background_texture = SDL_CreateTextureFromSurface( emul->renderer, emul->background_image ); SDL_RenderCopy( emul->renderer, emul->background_texture, NULL, NULL ); SDL_RenderPresent( emul->renderer ); #else fprintf( stderr, "WARN: gui enabled and not compiled with WITH_GUI (SDL2)\n" ); #endif } } void emul_run( emul_t *emul ) { #ifdef WITH_GUI if( emul->gui ) { SDL_Event event; bool done = false; while( !done ) { uint32_t frame_start = SDL_GetTicks( ); SDL_PollEvent( &event ); switch( event.type ) { case SDL_QUIT: done = true; break; } cpu_6502_run( emul->cpu, CPU_FREQUENCY / DISPLAY_FPS ); cpu_6502_print_state( emul->cpu, 0 ); SDL_RenderCopy( emul->renderer, emul->background_texture, NULL, NULL ); SDL_RenderPresent( emul->renderer ); uint32_t frame_end = SDL_GetTicks( ); int delay = frame_start + 1000 / DISPLAY_FPS - frame_end; if( delay > 0 ) { SDL_Delay( delay ); } } } else { cpu_6502_run( emul->cpu, 100 ); } #else cpu_6502_run( emul->cpu, 100 ); #endif } void emul_free( emul_t *emul ) { #ifdef WITH_GUI if( emul->gui ) { SDL_DestroyTexture( emul->background_texture ); SDL_FreeSurface( emul->background_image ); SDL_DestroyRenderer( emul->renderer ); SDL_DestroyWindow( emul->window ); } #endif }