/*------------------------------------------------------------------------- Compiler Generator Coco/R, Copyright (c) 1990, 2004 Hanspeter Moessenboeck, University of Linz extended by M. Loeberbauer & A. Woess, Univ. of Linz ported to C++ by Csaba Balazs, University of Szeged with improvements by Pat Terry, Rhodes University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. As an exception, it is allowed to write an extension of Coco/R that is used as a plugin in non-free software. If not otherwise stated, any source code generated by Coco/R (other than Coco/R itself) does not fall under the GNU General Public License. -------------------------------------------------------------------------*/ #include "Action.h" #include "Target.h" #include "CharSet.h" namespace Coco { Action::Action(int typ, int sym, int tc) { this->target = NULL; this->next = NULL; this->typ = typ; this->sym = sym; this->tc = tc; } void Action::AddTarget(Target *t) { // add t to the action.targets Target *last = NULL; Target *p = target; while (p != NULL && t->state->nr >= p->state->nr) { if (t->state == p->state) return; last = p; p = p->next; } t->next = p; if (p == target) target = t; else last->next = t; } void Action::AddTargets(Action *a) {// add copy of a.targets to action.targets for (Target *p = a->target; p != NULL; p = p->next) { Target *t = new Target(p->state); AddTarget(t); } if (a->tc == Node::contextTrans) tc = Node::contextTrans; } CharSet* Action::Symbols(Tab *tab) { CharSet *s; if (typ == Node::clas) s = tab->CharClassSet(sym)->Clone(); else { s = new CharSet(); s->Set(sym); } return s; } void Action::ShiftWith(CharSet *s, Tab *tab) { if (s->Elements() == 1) { typ = Node::chr; sym = s->First(); } else { CharClass *c = tab->FindCharClass(s); if (c == NULL) c = tab->NewCharClass(L"#", s); // class with dummy name typ = Node::clas; sym = c->n; } } }; // namespace