/*------------------------------------------------------------------------- Compiler Generator Coco/R, Copyright (c) 1990, 2004 Hanspeter Moessenboeck, University of Linz extended by M. Loeberbauer & A. Woess, Univ. of Linz ported to C++ by Csaba Balazs, University of Szeged with improvements by Pat Terry, Rhodes University This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. As an exception, it is allowed to write an extension of Coco/R that is used as a plugin in non-free software. If not otherwise stated, any source code generated by Coco/R (other than Coco/R itself) does not fall under the GNU General Public License. -------------------------------------------------------------------------*/ #include "Node.h" namespace Coco { // constants for node kinds int Node::t = 1; // terminal symbol int Node::pr = 2; // pragma int Node::nt = 3; // nonterminal symbol int Node::clas = 4; // character class int Node::chr = 5; // character int Node::wt = 6; // weak terminal symbol int Node::any = 7; // int Node::eps = 8; // empty int Node::sync = 9; // synchronization symbol int Node::sem = 10; // semantic action: (. .) int Node::alt = 11; // alternative: | int Node::iter = 12; // iteration: { } int Node::opt = 13; // option: [ ] int Node::rslv = 14; // resolver expr int Node::normalTrans = 0; // transition codes int Node::contextTrans = 1; Node::Node(int typ, Symbol *sym, int line) { this->n = 0; this->next = NULL; this->down = NULL; this->sub = NULL; this->up = false; this->val = 0; this->code = 0; this->set = NULL; this->pos = NULL; this->state = NULL; this->state = 0; this->typ = typ; this->sym = sym; this->line = line; } }; // namespace