// BranchIA64.c #include "BranchIA64.h" const Byte kBranchTable[32] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 6, 6, 0, 0, 7, 7, 4, 4, 0, 0, 4, 4, 0, 0 }; UInt32 IA64_Convert(Byte *data, UInt32 size, UInt32 nowPos, int encoding) { UInt32 i; for (i = 0; i + 16 <= size; i += 16) { UInt32 instrTemplate = data[i] & 0x1F; UInt32 mask = kBranchTable[instrTemplate]; UInt32 bitPos = 5; for (int slot = 0; slot < 3; slot++, bitPos += 41) { if (((mask >> slot) & 1) == 0) continue; UInt32 bytePos = (bitPos >> 3); UInt32 bitRes = bitPos & 0x7; // UInt64 instruction = *(UInt64 *)(data + i + bytePos); UInt64 instruction = 0; int j; for (j = 0; j < 6; j++) instruction += (UInt64)(data[i + j + bytePos]) << (8 * j); UInt64 instNorm = instruction >> bitRes; if (((instNorm >> 37) & 0xF) == 0x5 && ((instNorm >> 9) & 0x7) == 0 // && (instNorm & 0x3F)== 0 ) { UInt32 src = UInt32((instNorm >> 13) & 0xFFFFF); src |= ((instNorm >> 36) & 1) << 20; src <<= 4; UInt32 dest; if (encoding) dest = nowPos + i + src; else dest = src - (nowPos + i); dest >>= 4; instNorm &= ~(UInt64(0x8FFFFF) << 13); instNorm |= (UInt64(dest & 0xFFFFF) << 13); instNorm |= (UInt64(dest & 0x100000) << (36 - 20)); instruction &= (1 << bitRes) - 1; instruction |= (instNorm << bitRes); // *(UInt64 *)(data + i + bytePos) = instruction; for (j = 0; j < 6; j++) data[i + j + bytePos] = Byte(instruction >> (8 * j)); } } } return i; }