# Microsoft Developer Studio Project File - Name="AloneLZMA" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=AloneLZMA - Win32 DebugU !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "AloneLZMA.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "AloneLZMA.mak" CFG="AloneLZMA - Win32 DebugU" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "AloneLZMA - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "AloneLZMA - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "AloneLZMA - Win32 ReleaseU" (based on "Win32 (x86) Console Application") !MESSAGE "AloneLZMA - Win32 DebugU" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "AloneLZMA - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\\" /D "NDEBUG" /D "_MBCS" /D "WIN32" /D "_CONSOLE" /Yu"StdAfx.h" /FD /c # ADD BASE RSC /l 0x419 /d "NDEBUG" # ADD RSC /l 0x419 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"c:\UTIL\lzma.exe" /opt:NOWIN98 # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "AloneLZMA - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\\" /D "_DEBUG" /D "_MBCS" /D "WIN32" /D "_CONSOLE" /Yu"StdAfx.h" /FD /GZ /c # ADD BASE RSC /l 0x419 /d "_DEBUG" # ADD RSC /l 0x419 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"c:\UTIL\lzma.exe" /pdbtype:sept !ELSEIF "$(CFG)" == "AloneLZMA - Win32 ReleaseU" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseU" # PROP BASE Intermediate_Dir "ReleaseU" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseU" # PROP Intermediate_Dir "ReleaseU" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "EXCLUDE_COM" /D "NO_REGISTRY" /D "FORMAT_7Z" /D "FORMAT_BZIP2" /D "FORMAT_ZIP" /D "FORMAT_TAR" /D "FORMAT_GZIP" /D "COMPRESS_LZMA" /D "COMPRESS_BCJ_X86" /D "COMPRESS_BCJ2" /D "COMPRESS_COPY" /D "COMPRESS_MF_PAT" /D "COMPRESS_MF_BT" /D "COMPRESS_PPMD" /D "COMPRESS_DEFLATE" /D "COMPRESS_IMPLODE" /D "COMPRESS_BZIP2" /D "CRYPTO_ZIP" /Yu"StdAfx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\\" /D "NDEBUG" /D "UNICODE" /D "_UNICODE" /D "WIN32" /D "_CONSOLE" /Yu"StdAfx.h" /FD /c # ADD BASE RSC /l 0x419 /d "NDEBUG" # ADD RSC /l 0x419 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"c:\UTIL\7za2.exe" /opt:NOWIN98 # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"c:\UTIL\lzma.exe" /opt:NOWIN98 # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "AloneLZMA - Win32 DebugU" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DebugU" # PROP BASE Intermediate_Dir "DebugU" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugU" # PROP Intermediate_Dir "DebugU" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "EXCLUDE_COM" /D "NO_REGISTRY" /D "FORMAT_7Z" /D "FORMAT_BZIP2" /D "FORMAT_ZIP" /D "FORMAT_TAR" /D "FORMAT_GZIP" /D "COMPRESS_LZMA" /D "COMPRESS_BCJ_X86" /D "COMPRESS_BCJ2" /D "COMPRESS_COPY" /D "COMPRESS_MF_PAT" /D "COMPRESS_MF_BT" /D "COMPRESS_PPMD" /D "COMPRESS_DEFLATE" /D "COMPRESS_IMPLODE" /D "COMPRESS_BZIP2" /D "CRYPTO_ZIP" /D "_MBCS" /Yu"StdAfx.h" /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\\" /D "_DEBUG" /D "_UNICODE" /D "UNICODE" /D "WIN32" /D "_CONSOLE" /Yu"StdAfx.h" /FD /GZ /c # ADD BASE RSC /l 0x419 /d "_DEBUG" # ADD RSC /l 0x419 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"c:\UTIL\7za2.exe" /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"c:\UTIL\lzma.exe" /pdbtype:sept !ENDIF # Begin Target # Name "AloneLZMA - Win32 Release" # Name "AloneLZMA - Win32 Debug" # Name "AloneLZMA - Win32 ReleaseU" # Name "AloneLZMA - Win32 DebugU" # Begin Group "Spec" # PROP Default_Filter "" # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"StdAfx.h" # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Compress" # PROP Default_Filter "" # Begin Group "LZMA" # PROP Default_Filter "" # Begin Source File SOURCE=..\LZMA\LZMA.h # End Source File # Begin Source File SOURCE=..\LZMA\LZMADecoder.cpp # End Source File # Begin Source File SOURCE=..\LZMA\LZMADecoder.h # End Source File # Begin Source File SOURCE=..\LZMA\LZMAEncoder.cpp # End Source File # Begin Source File SOURCE=..\LZMA\LZMAEncoder.h # End Source File # End Group # Begin Group "RangeCoder" # PROP Default_Filter "" # Begin Source File SOURCE=..\RangeCoder\RangeCoder.h # End Source File # Begin Source File SOURCE=..\RangeCoder\RangeCoderBit.cpp # End Source File # Begin Source File SOURCE=..\RangeCoder\RangeCoderBit.h # End Source File # Begin Source File SOURCE=..\RangeCoder\RangeCoderBitTree.h # End Source File # Begin Source File SOURCE=..\RangeCoder\RangeCoderOpt.h # End Source File # End Group # Begin Group "LZ" # PROP Default_Filter "" # Begin Group "Pat" # PROP Default_Filter "" # Begin Source File SOURCE=..\LZ\Patricia\Pat.h # End Source File # Begin Source File SOURCE=..\LZ\Patricia\Pat2.h # End Source File # Begin Source File SOURCE=..\LZ\Patricia\Pat2H.h # End Source File # Begin Source File SOURCE=..\LZ\Patricia\Pat2R.h # End Source File # Begin Source File SOURCE=..\LZ\Patricia\Pat3H.h # End Source File # Begin Source File SOURCE=..\LZ\Patricia\Pat4H.h # End Source File # Begin Source File SOURCE=..\LZ\Patricia\PatMain.h # End Source File # End Group # Begin Group "BT" # PROP Default_Filter "" # Begin Source File SOURCE=..\LZ\BinTree\BinTree.h # End Source File # Begin Source File SOURCE=..\LZ\BinTree\BinTree2.h # End Source File # Begin Source File SOURCE=..\LZ\BinTree\BinTree3.h # End Source File # Begin Source File SOURCE=..\LZ\BinTree\BinTree3Z.h # End Source File # Begin Source File SOURCE=..\LZ\BinTree\BinTree3ZMain.h # End Source File # Begin Source File SOURCE=..\LZ\BinTree\BinTree4.h # End Source File # Begin Source File SOURCE=..\LZ\BinTree\BinTree4b.h # End Source File # Begin Source File SOURCE=..\LZ\BinTree\BinTreeMain.h # End Source File # End Group # Begin Group "HC" # PROP Default_Filter "" # Begin Source File SOURCE=..\LZ\HashChain\HC.h # End Source File # Begin Source File SOURCE=..\LZ\HashChain\HC2.h # End Source File # Begin Source File SOURCE=..\LZ\HashChain\HC3.h # End Source File # Begin Source File SOURCE=..\LZ\HashChain\HC4.h # End Source File # Begin Source File SOURCE=..\LZ\HashChain\HC4b.h # End Source File # Begin Source File SOURCE=..\LZ\HashChain\HCMain.h # End Source File # End Group # Begin Source File SOURCE=..\LZ\IMatchFinder.h # End Source File # Begin Source File SOURCE=..\LZ\LZInWindow.cpp # End Source File # Begin Source File SOURCE=..\LZ\LZInWindow.h # End Source File # Begin Source File SOURCE=..\LZ\LZOutWindow.cpp # End Source File # Begin Source File SOURCE=..\LZ\LZOutWindow.h # End Source File # End Group # Begin Group "Branch" # PROP Default_Filter "" # Begin Source File SOURCE=..\Branch\BranchX86.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=..\Branch\BranchX86.h # End Source File # End Group # Begin Group "LZMA_C" # PROP Default_Filter "" # Begin Source File SOURCE=..\LZMA_C\LzmaDecode.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=..\LZMA_C\LzmaDecode.h # End Source File # End Group # End Group # Begin Group "Windows" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\Windows\FileIO.cpp # End Source File # Begin Source File SOURCE=..\..\..\Windows\FileIO.h # End Source File # End Group # Begin Group "Common" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\Common\Alloc.cpp # End Source File # Begin Source File SOURCE=..\..\..\Common\Alloc.h # End Source File # Begin Source File SOURCE=..\..\..\Common\CommandLineParser.cpp # End Source File # Begin Source File SOURCE=..\..\..\Common\CommandLineParser.h # End Source File # Begin Source File SOURCE=..\..\..\Common\CRC.cpp # End Source File # Begin Source File SOURCE=..\..\..\Common\CRC.h # End Source File # Begin Source File SOURCE=..\..\..\Common\Defs.h # End Source File # Begin Source File SOURCE=..\..\..\Windows\Defs.h # End Source File # Begin Source File SOURCE=..\..\..\Common\MyCom.h # End Source File # Begin Source File SOURCE=..\..\..\Common\MyWindows.h # End Source File # Begin Source File SOURCE=..\..\..\Common\NewHandler.cpp # End Source File # Begin Source File SOURCE=..\..\..\Common\NewHandler.h # End Source File # Begin Source File SOURCE=..\..\..\Common\String.cpp # End Source File # Begin Source File SOURCE=..\..\..\Common\String.h # End Source File # Begin Source File SOURCE=..\..\..\Common\StringConvert.cpp # End Source File # Begin Source File SOURCE=..\..\..\Common\StringConvert.h # End Source File # Begin Source File SOURCE=..\..\..\Common\StringToInt.cpp # End Source File # Begin Source File SOURCE=..\..\..\Common\StringToInt.h # End Source File # Begin Source File SOURCE=..\..\..\Common\Types.h # End Source File # Begin Source File SOURCE=..\..\..\Common\Vector.cpp # End Source File # Begin Source File SOURCE=..\..\..\Common\Vector.h # End Source File # End Group # Begin Group "7zip Common" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\Common\FileStreams.cpp # End Source File # Begin Source File SOURCE=..\..\Common\FileStreams.h # End Source File # Begin Source File SOURCE=..\..\Common\InBuffer.cpp # End Source File # Begin Source File SOURCE=..\..\Common\InBuffer.h # End Source File # Begin Source File SOURCE=..\..\Common\OutBuffer.cpp # End Source File # Begin Source File SOURCE=..\..\Common\OutBuffer.h # End Source File # Begin Source File SOURCE=..\..\Common\StreamUtils.cpp # End Source File # Begin Source File SOURCE=..\..\Common\StreamUtils.h # End Source File # End Group # Begin Source File SOURCE=..\..\ICoder.h # End Source File # Begin Source File SOURCE=.\LzmaAlone.cpp # End Source File # Begin Source File SOURCE=.\LzmaBench.cpp # End Source File # Begin Source File SOURCE=.\LzmaBench.h # End Source File # Begin Source File SOURCE=.\LzmaRam.cpp # End Source File # Begin Source File SOURCE=.\LzmaRam.h # End Source File # Begin Source File SOURCE=.\LzmaRamDecode.c # SUBTRACT CPP /YX /Yc /Yu # End Source File # Begin Source File SOURCE=.\LzmaRamDecode.h # End Source File # End Target # End Project