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+ [1]suckless.org - software that sucks less
+ __________________________________________________________________
+
+ [2]home [3]dwm [4]st [5]core [6]surf [7]tools [8]libs [9]e.V.
+ [10]download [11]source
+ __________________________________________________________________
+
+ * [12]about
+ * [13]coding style/
+ * [14]community/
+ * [15]conferences/
+ * [16]donations/
+ * [17]faq/
+ * [18]hacking/
+ * [19]other projects/
+ * [20]people/
+ * [21]philosophy/
+ * [22]project ideas/
+ * [23]rocks/
+ * [24]sucks/
+ * [25]wiki/
+ __________________________________________________________________
+
+Philosophy
+
+ We are the home of quality software such as [26]dwm, [27]dmenu, [28]st
+ and plenty of other [29]tools, with a focus on simplicity, clarity and
+ frugality. Our philosophy is about keeping things simple, minimal and
+ usable. We believe this should become the mainstream philosophy in the
+ IT sector. Unfortunately, the tendency for complex, error-prone and
+ slow software seems to be prevalent in the present-day software
+ industry. We intend to prove the opposite with our software projects.
+
+ Our project focuses on advanced and experienced computer users. In
+ contrast with the usual proprietary software world or many mainstream
+ open source projects that focus more on average and non-technical end
+ users, we think that experienced users are mostly ignored. This is
+ particularly true for user interfaces, such as graphical environments
+ on desktop computers, on mobile devices, and in so-called Web
+ applications. We believe that the market of experienced users is
+ growing continuously, with each user looking for more appropriate
+ solutions for his/her work style.
+
+ Designing simple and elegant software is far more difficult than
+ letting ad-hoc or over-ambitious features obscure the code over time.
+ However one has to pay this price to achieve reliability and
+ maintainability. Furthermore, minimalism results in reasonable and
+ attainable goals. We strive to maintain minimalism and clarity to drive
+ development to completion.
+
+Manifest
+
+ Many (open source) hackers are proud if they achieve large amounts of
+ code, because they believe the more lines of code they've written, the
+ more progress they have made. The more progress they have made, the
+ more skilled they are. This is simply a delusion.
+
+ Most hackers actually don't care much about code quality. Thus, if they
+ get something working which seems to solve a problem, they stick with
+ it. If this kind of software development is applied to the same source
+ code throughout its entire life-cycle, we're left with large amounts of
+ code, a totally screwed code structure, and a flawed system design.
+ This is because of a lack of conceptual clarity and integrity in the
+ development process.
+
+ Code complexity is the mother of bloated, hard to use, and totally
+ inconsistent software. With complex code, problems are solved in
+ suboptimal ways, valuable resources are endlessly tied up, performance
+ slows to a halt, and vulnerabilities become a commonplace. The only
+ solution is to scrap the entire project and rewrite it from scratch.
+
+ The bad news: quality rewrites rarely happen, because hackers are proud
+ of large amounts of code. They think they understand the complexity in
+ the code, thus there's no need to rewrite it. They think of themselves
+ as masterminds, understanding what others can never hope to grasp. To
+ these types, complex software is the ideal.
+
+ Ingenious ideas are simple. Ingenious software is simple. Simplicity is
+ the heart of the Unix philosophy. The more code lines you have removed,
+ the more progress you have made. As the number of lines of code in your
+ software shrinks, the more skilled you have become and the less your
+ software sucks.
+
+Related links
+
+ * [30]The Duct Tape Programmer
+ * [31]Why should I have written ZeroMQ in C, not C++
+ * [32]Best practices in application architecture: Use layers to
+ decouple
+ * [33]Facebook's code quality problem
+ * [34]Minimal Viable Programs
+ * [35]Why I Write Games in C
+ * [36]Use of command-line tools for effective data processing
+
+References
+
+ Visible links:
+ 1. https://suckless.org/
+ 2. https://suckless.org/
+ 3. https://dwm.suckless.org/
+ 4. https://st.suckless.org/
+ 5. https://core.suckless.org/
+ 6. https://surf.suckless.org/
+ 7. https://tools.suckless.org/
+ 8. https://libs.suckless.org/
+ 9. https://ev.suckless.org/
+ 10. https://dl.suckless.org/
+ 11. https://git.suckless.org/
+ 12. https://suckless.org/
+ 13. https://suckless.org/coding_style/
+ 14. https://suckless.org/community/
+ 15. https://suckless.org/conferences/
+ 16. https://suckless.org/donations/
+ 17. https://suckless.org/faq/
+ 18. https://suckless.org/hacking/
+ 19. https://suckless.org/other_projects/
+ 20. https://suckless.org/people/
+ 21. https://suckless.org/philosophy/
+ 22. https://suckless.org/project_ideas/
+ 23. https://suckless.org/rocks/
+ 24. https://suckless.org/sucks/
+ 25. https://suckless.org/wiki/
+ 26. https://dwm.suckless.org/
+ 27. https://tools.suckless.org/dmenu
+ 28. https://st.suckless.org/
+ 29. https://tools.suckless.org/
+ 30. http://www.joelonsoftware.com/items/2009/09/23.html
+ 31. http://www.250bpm.com/blog:4
+ 32. http://geekandpoke.typepad.com/.a/6a00d8341d3df553ef014e5f920093970c-pi
+ 33. http://www.darkcoding.net/software/facebooks-code-quality-problem/
+ 34. http://joearms.github.io/published/2014-06-25-minimal-viable-program.html
+ 35. http://jonathanwhiting.com/writing/blog/games_in_c/
+ 36. https://adamdrake.com/command-line-tools-can-be-235x-faster-than-your-hadoop-cluster.html
+
+ Hidden links:
+ 38. https://suckless.org/