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+b64: Base64 Encoding/Decoding Routines
+======================================
+
+Overview:
+--------
+libb64 is a library of ANSI C routines for fast encoding/decoding data into and
+from a base64-encoded format. C++ wrappers are included, as well as the source
+code for standalone encoding and decoding executables.
+
+base64 consists of ASCII text, and is therefore a useful encoding for storing
+binary data in a text file, such as xml, or sending binary data over text-only
+email.
+
+References:
+----------
+* Wikipedia article:
+ http://en.wikipedia.org/wiki/Base64
+* base64, another implementation of a commandline en/decoder:
+ http://www.fourmilab.ch/webtools/base64/
+
+Why?
+---
+I did this because I need an implementation of base64 encoding and decoding,
+without any licensing problems. Most OS implementations are released under
+either the GNU/GPL, or a BSD-variant, which is not what I require.
+
+Also, the chance to actually use the co-routine implementation in code is rare,
+and its use here is fitting. I couldn't pass up the chance.
+For more information on this technique, see "Coroutines in C", by Simon Tatham,
+which can be found online here:
+http://www.chiark.greenend.org.uk/~sgtatham/coroutines.html
+
+So then, under which license do I release this code? On to the next section...
+
+License:
+-------
+This work is released under into the Public Domain.
+It basically boils down to this: I put this work in the public domain, and you
+can take it and do whatever you want with it.
+
+An example of this "license" is the Creative Commons Public Domain License, a
+copy of which can be found in the LICENSE file, and also online at
+http://creativecommons.org/licenses/publicdomain/
+
+Commandline Use:
+---------------
+There is a new executable available, it is simply called base64.
+It can encode and decode files, as instructed by the user.
+
+To encode a file:
+$ ./base64 -e filea fileb
+fileb will now be the base64-encoded version of filea.
+
+To decode a file:
+$ ./base64 -d fileb filec
+filec will now be identical to filea.
+
+Programming:
+-----------
+Some C++ wrappers are provided as well, so you don't have to get your hands
+dirty. Encoding from standard input to standard output is as simple as
+
+ #include <b64/encode.h>
+ #include <iostream>
+ int main()
+ {
+ base64::encoder E;
+ E.encode(std::cin, std::cout);
+ return 0;
+ }
+
+Both standalone executables and a static library is provided in the package,
+
+Implementation:
+--------------
+It is DAMN fast, if I may say so myself. The C code uses a little trick which
+has been used to implement coroutines, of which one can say that this
+implementation is an example.
+
+(To see how the libb64 codebase compares with some other BASE64 implementations
+available, see the BENCHMARKS file)
+
+The trick involves the fact that a switch-statement may legally cross into
+sub-blocks. A very thorough and enlightening essay on co-routines in C, using
+this method, can be found in the above mentioned "Coroutines in C", by Simon
+Tatham: http://www.chiark.greenend.org.uk/~sgtatham/coroutines.html
+
+For example, an RLE decompressing routine, adapted from the article:
+1 static int STATE = 0;
+2 static int len, c;
+3 switch (STATE)
+4 {
+5 while (1)
+6 {
+7 c = getchar();
+8 if (c == EOF) return EOF;
+9 if (c == 0xFF) {
+10 len = getchar();
+11 c = getchar();
+12 while (len--)
+13 {
+14 STATE = 0;
+15 return c;
+16 case 0:
+17 }
+18 } else
+19 STATE = 1;
+20 return c;
+21 case 1:
+22 }
+23 }
+24 }
+
+As can be seen from this example, a coroutine depends on a state variable,
+which it sets directly before exiting (lines 14 and 119). The next time the
+routine is entered, the switch moves control to the specific point directly
+after the previous exit (lines 16 and 21).hands
+
+(As an aside, in the mentioned article the combination of the top-level switch,
+the various setting of the state, the return of a value, and the labelling of
+the exit point is wrapped in #define macros, making the structure of the
+routine even clearer.)
+
+The obvious problem with any such routine is the static keyword.
+Any static variables in a function spell doom for multithreaded applications.
+Also, in situations where this coroutine is used by more than one other
+coroutines, the consistency is disturbed.
+
+What is needed is a structure for storing these variabled, which is passed to
+the routine seperately. This obviously breaks the modularity of the function,
+since now the caller has to worry about and care for the internal state of the
+routine (the callee). This allows for a fast, multithreading-enabled
+implementation, which may (obviously) be wrapped in a C++ object for ease of
+use.
+
+The base64 encoding and decoding functionality in this package is implemented
+in exactly this way, providing both a high-speed high-maintanence C interface,
+and a wrapped C++ which is low-maintanence and only slightly less performant.