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#ifndef __LINUX_PCI_GAMEPORT_H
#define __LINUX_PCI_GAMEPORT_H
/*
* Public interfaces for attaching a PCI gameport directly to the
* soundcard when it shares the same PCI ident
*/
#define PCIGAME_4DWAVE 0
#define PCIGAME_VORTEX 1
#define PCIGAME_VORTEX2 2
struct pcigame_data {
int gcr; /* Gameport control register */
int legacy; /* Legacy port location */
int axes; /* Axes start */
int axsize; /* Axis field size */
int axmax; /* Axis field max value */
int adcmode; /* Value to enable ADC mode in GCR */
};
struct pcigame {
struct gameport gameport;
struct pci_dev *dev;
unsigned char *base;
struct pcigame_data *data;
};
#if defined(CONFIG_INPUT_PCIGAME) || defined(CONFIG_INPUT_PCIGAME_MODULE)
extern struct pcigame *pcigame_attach(struct pci_dev *dev, int type);
extern void pcigame_detach(struct pcigame *game);
#else
#define pcigame_attach(a,b) NULL
#define pcigame_detach(a)
#endif
#endif
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