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                            IA-32 (x86) Architecture

History

   As technology improved over the years, there developed a race to get
   the first (usable) processors on a single integrated circuit.

   When able to place approximately 10,000 transistors on a single IC,
   then we have just about enough circuitry to put a (simple) processor on
   a this single IC.

   The Intel 8086 was Intel's entry in the race. On the way to getting
   their processor out (on the market) as fast as possible, they made some
   unusual design decisions.
        Year
        1974    8080 8-bit architecture with 8-bit bus

        1978    8086 16 bit architecture w/ 16-bit bus

                8088 - like 8086, 16-bit architecture, but
                       only had an 8-bit (internal) bus
                selected for IBM PC -- golden handcuffs

        1980    8087 FPU

        1982    80286 24-bit weird addresses

        1985    80386 32b registers and addresses

        1989    80486,
        1993    Pentium,
        1995    Pentium Pro -- few changes

        1997    MMX

  Backward Compatibility

   SECTION NOT YET WRITTEN!

  Current implementations

   Pentium Pro and after

   Instruction decode translates machine code into "RISC OPS" (like
   decoded MIPS instructions)

   An execution unit runs RISC OPS

   + Backward compatiblity
   - Complex decoding
   + execution unit as fast as RISC like MIPS

The Pentium Architecture

     * It is not a load/store architecture.
     * The instruction set is huge! We go over only a fraction of the
       instruction set. 16bit, 32bit operations on memory and registers
       decoding nightmare: a single machine code instruction can be from 1
       to 17 bytes long w/ prefixes & postfixes. But, mainline (most
       common) 386 instructions not terrible
     * There are lots of restrictions on how instructions/operands are put
       together, but there is also an amazing amount of flexibility.

  Registers

   The Intel architectures as a set just do not have enough registers to
   satisfy most assembly language programmers. Still, the processors have
   been around for a LONG time, and they have a sufficient number of
   registers to do whatever is necessary.

   For our (mostly) general purpose use, we get
   32-bit      16-bit    8-bit             8-bit
                        (high part of 16) (low part of 16)

    EAX         AX        AH                AL
    EBX         BX        BH                BL
    ECX         CX        CH                CL
    EDX         DX        DH                DL


    and

    EBP         BP
    ESI         SI
    EDI         DI
    ESP         SP

   There are a few more, but we will not use or discuss them. They are
   only used for memory accessability in the segmented memory model.

   Note that it is unusual to be able to designate part of a register as
   an operand. This evolved, due to the backward compatibility to previous
   processors that had 16-bit registers.

   Using the registers:
   As an operand, just use the name (upper case and lower case both work
   interchangeably).

   EBP is a frame pointer.
   ESP is a stack pointer.

   ONE MORE REGISTER:
   Many bits used for controlling the action of the processor and setting
   state are in the register called EFLAGS. This register contains the
   condition codes:
       OF  Overflow flag
       SF  Sign flag
       ZF  Zero flag
       PF  Parity flag
       CF  Carry flag

   The settings of these flags are checked in conditional control
   instructions. Many instructions set one or more of the flags.

   The use of the EFLAGS register is implied (rather than explicit) in
   instructions.

  Accessing Memory

   There are 2 memory models supported in the Pentium architecture.
   (Actually it is the 486 and more recent models that support 2 models.)

   In both models, memory is accessed using an address. It is the way that
   addresses are formed (within the processor) that differs in the 2
   models.

   FLAT MEMORY MODEL

   -- The memory model that every one else uses.

   SEGMENTED MEMORY MODEL

   -- Different parts of a program are assumed to be in their own,
   set-aside portions of memory. These portions are called segments.

   -- An address is formed from 2 pieces: a segment location and an offset
   within a segment.

   Note that each of these pieces can be shorter (contain fewer bits) than
   a whole address. This is much of the reason that Intel chose this form
   of memory model for its earliest single-chip processors.

   -- There are segments for:

   code
   data
   stack
   other

   -- Which segment something is in can be implied by the memory access
   involved. An instruction fetch will always be looking in the code
   segment. An instruction to push data onto the stack always accesses the
   stack segment.

  Addressing Modes

   Some would say that the Intel architectures only support 1 addressing
   mode. It looks (something like) this:
  effective address = base reg + (index reg x scaling factor) + displacement

     where
       base reg is EAX, EBX, ECX, EDX or ESP or EBP
       index reg is EDI or ESI
       scaling factor is 1, 2, 4, or 8

   The syntax of using this (very general) addressing mode will vary from
   system to system. It depends on the preprocessor and the syntax
   accepted by the assembler.

   For our implementation, an operand within an instruction that uses this
   addressing mode could look like
          [EAX][EDI*2 + 80]


   The effective address calculated with be the contents of register EDI
   multiplied times 2 added to the constant 80, added to the contents of
   register EAX.

   There are extremely few times where a high-level language compiler can
   utilize such a complex addressing mode. It is much more likely that
   simplified versions of this mode will be used.

   SOME ADDRESSING MODES

   -- register mode -- The operand is in a register. The effective address
   is the register (wierd).

   Example instruction:
      mov  eax, ecx

   Both operands use register mode. The contents of register ecx is copied
   to register eax.

   -- immediate mode -- The operand is in the instruction. The effective
   address is within the instruction.

   Example instruction:
      mov  eax, 26

   The second operand uses immediate mode. Within the instruction is the
   operand. It is copied to register eax.

   -- register direct mode -- The effective address is in a register.

   Example instruction:
      mov  eax, [esp]

   The second operand uses register direct mode. The contents of register
   esp is the effective address. The contents of memory at the effective
   address are copied into register eax.

   -- direct mode -- The effective address is in the instruction.

   Example instruction:
      mov  eax, var_name

   The second operand uses direct mode. The instruction contains the
   effective address. The contents of memory at the effective address are
   copied into register eax.

   -- base displacement mode -- The effective address is the sum of a
   constant and the contents of a register.

   Example instruction:
      mov  eax, [esp + 4]

   The second operand uses base displacement mode. The instruction
   contains a constant. That constant is added to the contents of register
   esp to form an effective address. The contents of memory at the
   effective address are copied into register eax.

   -- base-indexed mode -- (Intel's name) The effective address is the sum
   of the contents of two registers.

   Example instruction:
      mov  eax, [esp][esi]

   The contents of registers esp and esi are added to form an effective
   address. The contents of memory at the effective address are copied
   into register eax.

   Note that there are restrictions on the combinations of registers that
   can be used in this addressing mode.

   -- PC relative mode -- The effective address is the sum of the contents
   of the PC and a constant contained within the instruction.

   Example instruction:
      jmp  a_label

   The contents of the program counter is added to an offset that is
   within the machine code for the instruction. The resulting sum is
   placed back into the program counter. Note that from the assembly
   language it is not clear that a PC relative addressing mode is used. It
   is the assembler that generates the offset to place in the instruction.

Instruction Set

   Generalities:

   -- Many (most?) of the instructions have exactly 2 operands. If there
   are 2 operands, then one of them will be required to use register mode,
   and the other will have no restrictions on its addressing mode.

   -- There are most often ways of specifying the same instruction for 8-,
   16-, or 32-bit oeprands. Note that on a 32-bit machine, with newly
   written code, the 16-bit form will never be used.

   Meanings of the operand specifications:
   reg - register mode operand, 32-bit register
   reg8 - register mode operand, 8-bit register
   r/m - general addressing mode, 32-bit
   r/m8 - general addressing mode, 8-bit
   immed - 32-bit immediate is in the instruction
   immed8 - 8-bit immediate is in the instruction
   m - symbol (label) in the instruction is the effective address

  Data Movement

      mov   reg, r/m                 ; copy data
            r/m, reg
            reg, immed
            r/m, immed

      movsx reg, r/m8                ; sign extend and copy data

      movzx reg, r/m8                ; zero extend and copy data

      lea   reg, m                   ; get effective address
         (A newer instruction, so its format is much restricted
          over the other ones.)

          EXAMPLES:

          mov EAX, 23  ; places 32-bit 2's complement immediate 23
                       ; into register EAX
          movsx ECX, AL  ; sign extends the 8-bit quantity in register
                         ; AL to 32 bits, and places it in ECX
          mov [esp], -1  ; places value -1 into memory, address given
                         ; by contents of esp
          lea EBX, loop_top ; put the address assigned (by the assembler)
                            ; to label loop_top into register EBX

  Integer Arithmetic

      add   reg, r/m                 ; two's complement addition
            r/m, reg
            reg, immed
            r/m, immed

      inc   reg                      ; add 1 to operand
            r/m

      sub   reg, r/m                 ; two's complement subtraction
            r/m, reg
            reg, immed
            r/m, immed

      dec   reg                      ; subtract 1 from operand
            r/m

      neg   r/m                      ; get additive inverse of operand

      mul   eax, r/m                 ; unsigned multiplication
                                     ; edx||eax <- eax * r/m

      imul   r/m                     ; 2's comp. multiplication
                                     ; edx||eax <- eax * r/m
             reg, r/m                ; reg <- reg * r/m
             reg, immed              ; reg <- reg * immed

      div   r/m                      ; unsigned division
                                     ; does edx||eax / r/m
                                     ; eax <- quotient
                                     ; edx <- remainder

      idiv   r/m                     ; 2's complement division
                                     ; does edx||eax / r/m
                                     ; eax <- quotient
                                     ; edx <- remainder

      cmp   reg, r/m                 ; sets EFLAGS based on
            r/m, immed               ; second operand - first operand
            r/m8, immed8
            r/m, immed8              ; sign extends immed8 before subtract



         EXAMPLES:

         neg [eax + 4]    ; takes doubleword at address eax+4
                          ;   and finds its additive inverse, then places
                          ;   the additive inverse back at that address
                          ;   the instruction should probably be
                          ;      neg  dword ptr [eax + 4]

         inc ecx          ; adds one to contents of register ecx, and
                          ;   result goes back to ecx

  Logical

      not   r/m                     ; logical not

      and   reg, r/m                ; logical and
            reg8, r/m8
            r/m, reg
            r/m8, reg8
            r/m, immed
            r/m8, immed8

      or    reg, r/m                ; logical or
            reg8, r/m8
            r/m, reg
            r/m8, reg8
            r/m, immed
            r/m8, immed8

      xor   reg, r/m                ; logical exclusive or
            reg8, r/m8
            r/m, reg
            r/m8, reg8
            r/m, immed
            r/m8, immed8

      test  r/m, reg                ; logical and to set EFLAGS
            r/m8, reg8
            r/m, immed
            r/m8, immed8




         EXAMPLES:

         and edx, 00330000h   ; logical and of contents of register
                              ;   edx (bitwise) with 0x00330000,
                              ;   result goes back to edx

  Floating Point Arithmetic

   Since the newer architectures have room for floating point hardware on
   chip, Intel defined a simple-to-implement extension to the architecture
   to do floating point arithmetic. In their usual zeal, they have
   included MANY instructions to do floating point operations.

   The mechanism is simple. A set of 8 registers are organized and
   maintained (by hardware) as a stack of floating point values. ST refers
   to the stack top. ST(1) refers to the register within the stack that is
   next to ST. ST and ST(0) are synonyms.

   There are separate instructions to test and compare the values of
   floating point variables.
      finit                         ; initialize the FPU

      fld   m32                     ; load floating point value
            m64
            ST(i)

      fldz                          ; load floating point value 0.0

      fst   m32                     ; store floating point value
            m64
            ST(i)

      fstp  m32                     ; store floating point value
            m64                     ;   and pop ST
            ST(i)

      fadd  m32                     ; floating point addition
            m64
            ST, ST(i)
            ST(i), ST

      faddp ST(i), ST               ; floating point addition
                                    ;   and pop ST

  Control Instructions

   All conditional control instructions in the Intel architectures are
   called jumps. Their machine code is similar to the MIPS branch
   instructions.

   Just some of the many control instructions:
      jmp   m               ; unconditional jump
      jg    m               ; jump if greater than 0
      jge   m               ; jump if greater than or equal to 0
      jl    m               ; jump if less than 0
      jle   m               ; jump if less than or equal to 0

   Note that a control instruction takes a single operand, which specifies
   the jump target. The conditional control instructions look at the
   condition code bits (in the EFLAGS register) to make a decision on
   whether to take the jump or not.

   The condition code bits are set by separate instructions. Several
   arithmetic and logical instructions set some of the condition code
   bits. There are also specific instructions to compare operands and set
   the condition code bits based on the comparison (examples: cmp, test).

   Some sample code, for fun:

   Pentium code to add 1 to each element of an array of integers.

   Assume that there is an array of 100 integers in memory. The label
   associated with the first element is int_array.

   Comments are placed to the right, and preceded by a semicolon (;).


      lea EAX, int_array      ; like la in MIPS, EAX is pointer
      mov ECX, 100            ; register ECX contains counter
loop_top:
      cmp ECX, 0              ; must set condition codes
      je  all_done            ; uses condition codes to branch
      inc [EAX]               ; a register direct addressing mode!
      add EAX, 4              ; updates pointer
      dec ECX                 ; update counter
      jmp loop_top            ; unconditional branch to loop_top

all_done:


   Some things to notice about this code:

   -- You can figure it out, although you only know MIPS assembly
   language! That is because most assembly languages look similar.

   -- The 2-address instruction set does not generate a larger number of
   instructions for this example (than a 3-address instruction set would,
   like MIPS). It does do the same number of memory accesses.

Intel MMX (Optional)

   MultiMedia eXtension to Intel Arch.
   [source: Peleg & Weiser, IEEE Micro, Aug. 96]

  Motivation

   Q: Why might people want to buy newer, faster PCs?
   A: Processing audio and video

   Let's make audio and video perform better

   Method 1: add special-purpose card
   Method 2: make regular microprocessor perform better at audio/video

   Intel's MMX follows Method 2
   The goal is 2x performance in audio, video, etc.

   Key observation: precision of data required << 32 bits

   For video,
   Red/Green/Blue might use 8 (16) bits each for 256 (64K) colors per
   pixel (picture element)

   Key technique: pack multiple low-precision items into a 64-bit
   floating-point register add instructions to manipulate them

   (This is an example of a general technique called "single instruction
   multiple data", or SIMD)

   MMX Datatypes -------------
    * 1 x 64 bit quad word
    * 2 x 32 bit double-word
    * 4 x 16 bit word
    * 8 x 8  bit byte

  MMX Instructions

    Example, ADDB (B stands for byte)

          17   87  100 ... 5 more
        + 17   13  200 ... 5 more
        ---- ---- ---- ...
          34  100   44 = 300 mod 256 ==> wraparound
                 255 = max value ==> saturating

   This can be used to do arithmetic/logical operations on more than 1
   pixel's worth of data in 1 instruction.

   Also MOV's == load & stores

   Example:
        16 element dot product (from matrix multiply)

        [a1 a2 ... a16]* [b1 b2 ... b16]^T = a1*b1 + b2*b2 + ... + a16*b16

        comparision with Intel IA-32 gives:

        ->  32 loads
        ->  16 *
        ->  15 +
        ->  12 loop ctrl
           ---
            76 instructions
            int ==> 200 cycles
            fp  ==> 76 cycles

        Intel MMX assuming 16b values

        ->  16 instructions
        ->  12 cycles (6x better than fp)

   Other Instructions

   PACK/UNPACK -- putting multiple values in single register & back

   MASK
           Example,  "make 0xff if equal"

                15   15 100  120  101   76   15   15
                15   15  15   15   15   15   15   15
               -------------------------------------
                FF   FF  00   00   00   00   FF   FF

   Why? Mask for weatherman!
     * * film weatherperson in front of blue background (0x15)
     * * wthmsk = use above mask instruction
                        wthmsk==FF -- no weatherperson
                        wthmsk==00 -- weatherperson

                image = (~wthmsk & weatherperson ) | (wthmsk & weathermap)

       (What happens if weatherperson wears suit of color 15?)

   MMX Constraints
     * Instruction Set Architecture extensions, but perfect backward
       compatibility
     * 100% Operating System compatible (no new registers, flags,
       exceptions)
     * Independent Software Vendor (ISV) support (bit in CPUID instruction
       so applications can test for MMX and include code for both)

IA-64/Merced (Optional)

   Motivation
     * IA-32 has 32-bit addresses
     * 2^32 ==> 4G bytes of memory Current large servers want more!
     * Near future medium servers will want more ... Someday desktops will
       want more?

   What to do?
    1. Kludge IA-32 to support > 32-bit addresses
    2. Do new instruction set with binary compatibility strategy
       (a) have new chips also support IA-32
       (b) use binary translation, etc.

   Intel claims to be doing 2a, but has only partially revealed plans. (as
   of Nov '98)

   New instruction set architecture: IA-64
     * 64-bit addresses
     * Mode for running old code
     * First implementation is called "Merced"
     * Has extra large instructions so that 128b = 4 * 32b holds
        instrn0 instrn1 instrn2 template

       "template" gives "relationships" between instuctions.
       Example: whether instrn1 shares no registers or memory locations w/
       instrn0
     * Uses "templates" and "predication".
       Each instruction is "predicated"
       Example,
        if $1 < $2
        then
            $3 = $4
        else
            $5 = $6
        endif

       Is normally:
              bge $1, $2, else
              mov $3, $4
              b endif
        else: mov $5, $6
        endif:

       With predication:
        setlt p0, $1, $2
        if (p0==TRUE) mov $3, $4
        if (p0==FALSE) mov $5, $6  /* three instructions & no branches */

   Aren't you glad we did not teach 354 with IA-64/Merced?

   Copyright © Karen Miller, 2006