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#include "desktop.h"
#include "string.h"
#include "stddef.h"
static desktop_vtable_t desktop_vtable = {
{
{
desktop_draw,
composite_widget_get_focus,
widget_model_to_screen,
widget_contains_coordinate,
desktop_on_mouse_down,
desktop_on_mouse_up,
desktop_on_mouse_move,
composite_widget_on_key_down,
composite_widget_on_key_up
},
composite_widget_add_child
}
};
void desktop_init( desktop_t *desktop, const int w, const int h, const vga_color_t background_color )
{
memset( desktop, 0, sizeof( desktop_t ) );
composite_widget_init( &desktop->base, NULL, 0, 0, w, h, background_color );
desktop->vtable = &desktop_vtable;
}
void desktop_draw( void *obj, graphics_context_t *context )
{
desktop_t *desktop = obj;
vga_clear_screen( context, desktop->base.base.background_color );
((widget_vtable_t *)(desktop->base.vtable))->draw( obj, context );
// TODO: use a mouse bitmap and copy it
/*
for( int i = 0; i < 4; i++ ) {
vga_set_pixel( context,
void vga_set_pixel( vga_t *vga, const int x, const int y, const vga_color_t color );
}
*/
}
void desktop_on_mouse_down( void *obj, const int x, const int y )
{
}
void desktop_on_mouse_up( void *obj, const int x, const int y )
{
}
void desktop_on_mouse_move( void *obj, const int old_x, const int old_y, const int x, const int y )
{
}
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