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path: root/src/gui/text_widget.c
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#include "text_widget.h"

#include "string.h"
#include "stddef.h"

static text_widget_vtable_t text_widget_vtable = {
	{
		text_widget_draw,
		widget_get_focus,
		widget_model_to_screen,
		widget_contains_coordinate,
		widget_on_mouse_down,
		widget_on_mouse_up,
		widget_on_mouse_move,
		widget_on_key_down,
		widget_on_key_up
	},
	text_widget_set_text
};

void text_widget_init( text_widget_t *widget, widget_t *parent, const int x, const int y, const int w, const int h, const vga_color_t background_color, const char *s )
{
	memset( widget, 0, sizeof( text_widget_t ) );

	widget_init( &widget->base, parent, x, y, w, h, background_color );	

	// TODO: const for now, caller has to preserve the text
	// maybe with memory manager in place we can do this with a strdup
	widget->s = s;

	widget->vtable = &text_widget_vtable;
}

void text_widget_draw( void *obj, graphics_context_t *context )
{
	text_widget_t *widget = obj;

	widget->base.vtable->draw( obj, context );

	int x = 0;
	int y = 0;

	widget->base.vtable->model_to_screen( widget, &x, &y );

	for( char c = widget->s[0]; c != '\0'; c++ ) {
		vga_draw_char( context, c, x, y, widget->base.background_color,
		VGA_COLOR_WHITE );
		x += 9;
		if( x >= widget->base.w - 9 ) {
			y += 16;
			x = 0;
		}
	}

}

void text_widget_set_text( void *obj, const char *s )
{
	text_widget_t *widget = obj;

	// TODO: see above
	widget->s = s;
}